⚔️ Don't Starve Together — Bosses & Giants Database
A comprehensive reference for every boss and giant in DST. Sort and filter by season, difficulty, and drops.
Don't Starve Together features a wide array of boss-level threats, from seasonal giants that arrive at your doorstep to optional raid bosses lurking in deep caves. This guide covers spawn conditions, stats, strategies, and loot for every boss.
Data source: Klei Entertainment / Don't Starve Together game files (various patches).
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📊 Boss Database
| 📛 Boss Name ↕ | ❤️ HP | ⚔️ Damage | 📅 Season ↕ | ⚡ Difficulty ↕ | 🎁 Key Drops ↕ |
|---|
Click column headers to sort.
👑 Seasonal Giants
🍂 Bearger (Autumn)
Spawn: Days 20–25 of Autumn. Appears near groups of players (if multiple players, one per player after certain conditions).
| Stat | Value |
|---|---|
| HP | 3,000 (6,000 in DST) |
| Damage | 100 (player), 200 (structures) |
| Attack Period | 3 seconds |
| Attack Range | 5 |
| Speed | 3 (walking) |
| Sanity Aura | -400/min (nearby) |
| Drops | 8 Meat, 1 Bearger Fur (→ Hibearnation Vest 480s warm / Insulated Pack) |
| Respawn | Yes (next Autumn) |
Strategy: - Kiting: 6 hits → dodge (repeat) - Lead into forest: Bearger destroys trees → treeguards spawn and fight it - Or use: sleep darts, bee mines, gunpowder (20 = kill) - Can be frozen for 2 hits with ice staff - Bearger Fur crafts: Hibearnation Vest (240s warmth, sanity regen), Insulated Pack (food spoils 50% slower)
❄️ Deerclops (Winter)
Spawn: Days 30–35 of Winter. Appears near players.
| Stat | Value |
|---|---|
| HP | 4,000 (DST) |
| Damage | 75 (player), 150 (structures) |
| Attack Period | 3 seconds |
| Range | 5 |
| Speed | 3 |
| Sanity Aura | -400/min |
| Drops | 8 Meat, 1 Deerclops Eyeball (→ Eyebrella) |
| Respawn | Yes (next Winter) |
Strategy: - Kiting: 2–3 hits → dodge (short attack window) - Freezing attack: Deerclops freezes players, dodge by moving away - Insulated Vest / thermal stone required to survive cold while fighting - Eyebrella (eyeball + dapper vest + bone shards) = 100% wetness resist + 120s summer protection - Or loot: craft Houndius Shootius (turret) - Pro tip: fight on a road for speed advantage
🌧️ Moose/Goose (Spring)
Spawn: Mid-to-late Spring. Nests in grassy/plains biomes. Returns to nest when player leaves aggro range.
| Stat | Value |
|---|---|
| HP | 3,000 (6,000 DST) |
| Damage | 75 (melee), 150 (honk blast) |
| Attack Period | 3 seconds |
| Speed | 3 (ground), fast in air |
| Honk Blast | AoE knockback + 150 damage |
| Drops | 4 Meat, 2 Down Feathers (→ Weather Pain) + Mosling Egg |
| Respawn | Yes (next Spring) |
Strategy: - Kiting: 3 hits → dodge the honk - Honk tells: Moose stands up before blasting — run away - Mosling egg → hatches in 2.5 days near fire → follower Mosling - Weather Pain (3 down feathers + 6 eggs) = tornado projectile (5 uses) - Moslings: can be raised to fight for you or turned into... more feathers
☀️ Dragonfly (Summer) — Surface Variant
Spawn: Lava biome in Summer. Does not despawn. Can be lured away.
| Stat | Value |
|---|---|
| HP | 2,500 (surface), 27,500 (Dragonfly Desert variant / Raid) |
| Damage | 75 (melee), 150 (fire AoE) |
| Speed | 7 (fast!) |
| Fire AoE | Spawns fire pools when enraged |
| Drops | 8 Meat, 1 Dragonfly Scale, 2–3 Dragonfly Gems |
| Respawn | Yes (scale version per Summer) |
Strategy (Surface): - Kiting: extremely fast, use ice staff to freeze - Bait with pan flute or sleep darts - Gunpowder: 20 → freeze → ignite - Scale crafts: Scalemail (fire immunity armor), Scaled Furnace (infinite light)
🧟 Seasonal Event Bosses
🦴 Klaus (Winter's Feast)
Spawn: Deerclops reskin during Winter's Feast event. Spawns from Loot Stash at random map location after Klaus spawns nearby.
| Stat | Value |
|---|---|
| HP | 5,000 |
| Damage | 80 |
| Phases | 2 (first phase: 2 gem deer minions) |
| Drops | Bundled items, gem, bone shards |
Strategy:
- Kill the 2 gem deer first (they give Klaus abilities)
- Red gem deer: AOE fire attack
- Blue gem deer: AOE ice attack
- Good loot: Magiluminescence, bundling wrap, life giving amulet
- Key to Loot Stash opens after Klaus dies
🕳️ Cave & Ruin Bosses
🐛 Ancient Guardian
Spawn: In the labyrinth of the Ruins. Stationary boss (guards the Ancient Pseudoscience Station).
| Stat | Value |
|---|---|
| HP | 10,000 |
| Damage | 100 |
| Attack Period | 2 seconds |
| Speed | 7 |
| Drops | 8 Meat, 1 Guardian's Horn, Thulecite Fragments |
| Respawn | Yes (4 days after) |
Strategy: - Kiting: 3–4 hits → dodge the charge - Charge attack: telegraphs — strafe sideways - Horn crafts: Deconstruction Staff (un-crafts buildings/items) - Bring: lantern, armor, healing, dark sword
🪨 Toadstool (Cave Mushlight)
Spawn: In the Mushroom Forest underground. Spawns when too many mushlights are active (5+). Also from Sporecap.
| Stat | Value |
|---|---|
| HP | 5,250 (normal), 26,250 (misery) |
| Damage | 100 (normal), 150 (misery) |
| Spore AOE | Spawns damaging spores and mushroom bombs |
| Phases | 1 (normal), 2 (misery: spawns spore bombs) |
| Drops | 8 Meat, Toadstool Cap (→ mushroom planter), Glowcap mushroom |
| Respawn | Yes |
Strategy: - Fire + explosive damage bonus - Misery variant: need multiple players or extremely good gear - Lure to surface for easier fight - Glowcap: wearable light source (craft with cap + glowberry)
🔥 Dragonfly (Raid Variant)
Spawn: Dragonfly Desert (lava biome) — the real DST boss fight. Does not despawn once engaged.
| Stat | Value |
|---|---|
| HP | 27,500 |
| Damage | 75, 150 (fire AoE living lava) |
| Enrage | Spawns 7–9 lava pools that erupt when she enrages |
| Drops | 8 Meat, 1 Dragonfly Scale, 3 Dragonfly Gems, Dried Scale, Gold |
Strategy (Raid / Multiplayer): - Enrage mechanic: hit her enough → she enrages → lava pools everywhere - Lava pools: must be extinguished with ice staff or frozen - Strategy: 1 tank takes aggro, others hit from behind - Ice staff: freeze lava pools - Pan flute to reset enrage - Dried Scale → Scalemail (fire immunity) or Scalesmith anvil
🕷️ Queen Bee / Bee Queen
Spawn: Giant Bee Hive in the Grasslands (flower forest). Must attack the hive to spawn.
| Stat | Value |
|---|---|
| HP | 22,500 |
| Damage | 80 (melee), 60 (stinger) |
| Adds | Spawns Grumble Bees (wave-based) |
| Speed | 5 |
| Drops | Royal Jelly, 4–6 Honeycomb, Bee Queen Crown blueprint |
Strategy: - Don't fight near base next to bee hives (angry bees) - Trust one player stands on flingo (extinguishes fires?) - Bee Queen Crown crafts: uses it + honeycomb - Best done with 3+ players - Warly's Honey Spice helps teammates
🦴 Ancient Fuelweaver / Shadow Pieces
Spawn: At the Ancient Gateway in the Atrium (deep ruins). Must assemble Shadow Pieces first.
| Stat | Value |
|---|---|
| HP | 16,000 |
| Damage | 100 (melee), 150 (shield), 75 (shadow tentacles) |
| Shield | Can become invulnerable — must destroy summoned hands to break shield |
| Phases | 3 (spawns shield, shadow tentacles, nightmare creatures) |
| Drops | 4 Dark Matters, 4 Monster Food, Shadow Atrium, Bone Armor blueprint |
| Respawn | Yes (20 days after) |
Strategy (End-game / Multiplayer): - The hardest boss in DST - Phase 1: Direct damage - Phase 2: Spawns shield — destroy the Weaving Hands (3) before Fuelweaver is vulnerable again - Phase 3: Shadow tentacles and nightmare creatures - Must bring: tons of healing, dark sword, armor, sanity food - Wickerbottom's books help (On Tentacles!) - Weather Pain destroys Weaving Hands quickly - Players should coordinate: 2 DPS + 1 healer/utility - Bone Armor: craft from Dark Matter (absorbs damage for durability)
🦴 Celestial Champion
Spawn: After completing the Lunar line (reforming the Celestial Orb and Celestial Tribute at the Lunar Altar in the Archives / Lunar Grotto).
| Stat | Value |
|---|---|
| HP | 14,000 |
| Damage | 120 (melee), 100–200 (lunar shards) |
| Phases | 3 (radiance → enlightenment → enlightenment enhanced) |
| Drops | Celestial Crown Pivot, Moon Shards, Pure Brilliance |
Strategy: - Phase 1: Basic attacks + lunar shards - Phase 2: Radiance — heals if player runs away (stay close!) - Phase 3: Enhanced — homing lunar shards, more damage - Bring: sanity-crushing protection, nightmare amulet
🗺️ Mini-Bosses & Other Notable Threats
| Boss | HP | Damage | Location | Drops | Notes |
|---|---|---|---|---|---|
| Treeguard | 250–2,500 | 35–62 | Forest | 6 Living Logs | Spawns when cutting trees, more common with pine cones |
| Spider Queen | 1,250 | 80 | Forest/Grass | Spider Glands, Eggs | Spawns after spider den tier 3 |
| Varg | 600 | 50 | Forest | 6 Monster Meat | Hunting — spawns hounds when attacking |
| Krampus | 200 | 50 | Any | Coal, Krampus Sack (1%) | Spawns for each aggressive act (killing innocent creatures) |
| McTusk | 200 | 33 | Winter (Walrus Camp) | Walking Cane, Tam o' Shanter (50%) | Spawns with 2 ice hounds, respawns every 2.5 days |
📝 Quick Reference: Boss Prep Checklist
| Boss | Armor | Weapon | Healing | Special Items |
|---|---|---|---|---|
| Bearger | Log Suit | Hambat/Tentacle Spike | Pierogi | Beefalo Hat (cold battle) |
| Deerclops | Log Suit + Thermal | Dark Sword | Meatballs, Pierogi | Thermal Stone |
| Moose/Goose | Football Helmet | Dark Sword | Pierogi | Weather Pain |
| Dragonfly (surface) | Log Suit | Dark Sword | Pierogi | Ice Staff (extinguish fires) |
| Dragonfly (raid) | Thulecite + Scalemail | Dark Sword | Pierogi + Honey Poultice | Ice Staff, Pan Flute |
| Ancient Guardian | Football Helmet + Log Suit | Dark Sword | Pierogi | Lantern, Healing Salve |
| Bee Queen | Football Helmet + Log Suit | Dark Sword | Pierogi | Ice Staff, Pan Flute |
| Fuelweaver | Thulecite Crown + Bone Armor | Dark Sword, Weather Pain | Pierogi + Honey Poultice | Nightmare Amulet, Wicker's Tentacles |
| Toadstool | Thulecite Armor | Dark Sword + Fire Staff | Pierogi | Gunpowder |
| Celestial Champion | Thulecite Crown + Armor | Dark Sword | Pierogi | Nightmare Amulet |
💡 Pro Tips: - Always bring a Pan Flute or Sleeping Dart to reset boss enrage or survive - Gunpowder (30 = 3,000 damage) is cheap and effective for speed kills - Use Roads for speed advantage in kiting - Bee Mines are excellent against Bearger and Deerclops - Weather Pain is the best weapon for destroying Fuelweaver's hands