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🔧 My Time at Sandrock — Complete Workshop Starter Guide

Arriving in Sandrock

Your journey begins in the harsh but beautiful desert town of Sandrock. Your workshop is dilapidated, you are carrying a stack of debts from your predecessor, and the town needs a reliable builder more than ever. This guide covers day one, your first season, workshop optimization, and everything you need to thrive in the desert.


📋 Your First Day: Setup and Survival

Initial Build Order

Priority Item Materials Why
1 Worktable 5 Wood, 3 Scrap Enables all basic crafting
2 Stone Furnace 15 Stone, 5 Wood Smelt copper for tool upgrades
3 Dew Collector 5 Copper Bars, 10 Stone Passive daily water generation
4 Wooden Chest 10 Wood Extra storage — your inventory fills fast
5 Salvage Box 5 Scrap, 3 Wood Converts excess items into resources

Day 1 Checklist

Task Details
Complete tutorial intro Follow Mi-an's instructions to set up your worktable
Scavenge nearby scrap piles Collect 20+ scrap and 15+ wood
Build Worktable + Stone Furnace These two unlock everything else
Check Commerce Commission board Accept 1-2 easy commissions
Visit the Blue Moon Saloon Meet Yan, Mi-an, and other key NPCs
Set up Dew Collector Place near your house for morning collection

Tip: Do not sell raw copper ore or scrap in the first week. Copper bars are needed for every tool upgrade, and scrap is used in dozens of early commissions. Your inventory is your currency — don't spend it on small gold gains.


💰 Earning Gols — The Sandrock Economy

Unlike traditional farming games, Sandrock's primary economy is commission-based. You earn most of your gols by fulfilling building requests from townsfolk.

Income Sources Ranked

Method Daily Gols Effort Best For
📋 Town Commissions 200-1,500 Medium Steady income + reputation
⛏️ Mining + Ore 300-800 High Quick cash when commissions are slow
🏚️ Ruins Salvage 400-1,200 High Best risk/reward — combat + resources
🌵 Foraging 100-300 Low Supplemental, daily free resources
🏭 Crafted Items 500-2,000 Medium Once you unlock advanced refiners
🗑️ Scrap Recycling 150-400 Low Passive income from recyclers

Commission Strategy

The Commerce Commission board is your primary income driver. Key tips:

  1. Check every morning — new commissions appear daily
  2. Accept commissions that use materials you already have — don't commit to items requiring rare ores
  3. Prioritize time-sensitive quests — some pay 50% bonus for same-day delivery
  4. Keep a "commission chest" — store 5 of every common material (copper bars, basic mechanisms, wooden planks)
  5. Build reputation — higher reputation unlocks better-paying commissions

Commission Priority Matrix

Commission Type Gols Reputation Time Pressure Take It?
Basic repair (copper bars, planks) 200-400 Low 2-3 days ✅ Always — uses common mats
Gift requests (rare items) 500-800 Medium 1-2 days ✅ If you have the item
Building construction 800-1,500 High 4-7 days ✅ Best payout per commission
Custom furniture 400-600 Medium 2-3 days ✅ Good mid-game income
Delivery (fetch quests) 150-300 Low 1 day ⚠️ Only if on the way

🛠️ Tool Upgrade Progression

Upgrade Priority

Priority Tool Copper Cost Effect
⭐ 1 Pickaxe 20 Copper Bars 2× mining speed, break desert rocks
⭐ 2 Axe 15 Copper Bars 2× wood chopping, cut cactus
⭐ 3 Jetpack (Quest reward) Huge exploration advantage
⭐ 4 Hoe 10 Copper Bars Till larger areas for planting
5 Watering Can 10 Copper Bars Water 3 plants at once

Mining for Materials

The Breach (eastern side of town) is your main mining area. Enter through the door at the tall mesa.

Mine Depth Ores Available Key Resources
Floors 1-5 Copper, Stone, Dirt Starter materials
Floors 5-15 Iron, Copper, Crystals Mid-tier metals
Floors 15-25 Iron, Manganese, Gems Advanced crafting
Floors 25+ All ores, Rare relics End-game materials

Mining tips: - Bring food for stamina — you'll spend 4-6 hours per trip - Use elevators every 5 floors as save points - Do not sell raw ore — every ore goes into tool upgrades or commissions - Collect data discs — they unlock new crafting recipes from the Research Center


📅 First Season Roadmap

Week 1: Survival Mode

Day Focus Checkpoint
1 Worktable + Furnace + Dew Collector Basic workshop running
2-3 Copper tools, first commissions 5 Copper Bars produced
4-5 Unlock ruin access, first mining trip 10+ floor depth
6-7 Second furnace, 2-3 commissions completed 2,000+ gols earned

Week 2: Building Momentum

Goal How Milestone
Copper pickaxe upgrade Mine 20 copper ore + smelt 2× mining speed
Iron tools progress Reach floor 10+ in ruins Access iron veins
5+ commissions completed Daily board checks 2-star reputation
Horse stable Buy from Magic Shop (8,000g) 2× travel speed

Week 3-4: Mid-Season Goals

  • Jetpack — complete the quest line to unlock this game-changer
  • Water tank upgrade — more daily water = more crops and crafting
  • Factory expansion — build a second worktable and recycler
  • House upgrade — more room for processing machines
  • 8,000 gols saved — for horse and stable

Beginner Mistakes to Avoid

Mistake Why It Hurts Better Approach
Selling copper ore Delays tool upgrades by 3-5 days Only sell processed bars after upgrades done
Accepting every commission Rare material commissions drain resources Check requirements before accepting
Ignoring the Research Center Misses advanced recipes Donate data discs every 2-3 mining trips
No Dew Collectors Water becomes a bottleneck early game Build 2-3 in week 1
Selling monster drops Used in dozens of crafting recipes Store 10+ of each before selling

Final tip: Sandrock's economy rewards preparation over speed. Keep a well-stocked material chest, check the commission board before every mining trip (so you know what ores to prioritize), and never turn down a chance to upgrade your tools. If you enter month 2 with iron-tier tools, 5,000 gols saved, and the jetpack, you are in the top 10% of new players.


🛒 Where to Buy

🎮 Steam 🛒

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