๐ค๏ธ Don't Starve Together โ Complete Seasons & Survival Guide
Master every season in DST โ from the gentle days of Autumn to the scorching hazards of Summer. Know what's coming, prepare for it, and thrive.
Don't Starve Together's seasons are the heartbeat of the game. Each one lasts roughly 20 days (configurable in world settings), and a full year cycle is 70 days by default. Each season brings unique weather, hazards, creatures, and opportunities. Your survival depends on anticipating what's next and preparing before it arrives.
Data source: Klei Entertainment / Don't Starve Together game files (various patches). Values accurate as of current stable release.
๐ Season Cycle Overview
| Season | Days | Temperature | Day/Night Balance | Key Hazard | Key Boss |
|---|---|---|---|---|---|
| ๐ Autumn | 1โ20 | 10โ40ยฐC (comfortable) | ~12 min day, ~6 min dusk, ~2 min night | None | Bearger (days 20โ25) |
| โ๏ธ Winter | 21โ35 | Below 0ยฐC (freezing) | ~7 min day, ~5 min dusk, ~8 min night | Freezing | Deerclops (days 30โ35) |
| ๐ง๏ธ Spring | 35โ50 | 10โ25ยฐC (wet) | ~10 min day, ~5 min dusk, ~5 min night | Rain, Wetness, Lightning | Moose/Goose (throughout Spring) |
| โ๏ธ Summer | 50โ70 | 35โ80ยฐC (overheating) | ~16 min day, ~4 min dusk, ~0 min night | Overheating, Wildfires | Antlion (days 55โ70), Dragonfly (lava biome) |
World settings note: All season lengths can be customized in the world generation menu. "Short" seasons last ~15 days, "Long" seasons ~40 days. The default 20-day length is used throughout this guide.
๐ Autumn (Days 1โ20)
Autumn is the starter season โ the most forgiving and productive period in DST. You spawn in on Day 1 of Autumn with comfortable temperatures, long daylight hours, and no pressing environmental threats.
What to Expect
| Aspect | Detail |
|---|---|
| ๐ก๏ธ Temperature | 10โ40ยฐC โ perfectly comfortable, no heat or cold damage |
| โ๏ธ Day/Night | ~12 min day, ~6 min dusk, ~2 min night โ plenty of daylight |
| ๐ง๏ธ Precipitation | Very rare, short rain showers |
| โ ๏ธ Hazards | None (spiders, hounds, and frogs are your only concerns) |
๐ฏ Key Activities
Autumn is your preparation window. Every hour spent gathering now pays off tenfold in Winter.
Gather Everything
| Resource | Why It Matters |
|---|---|
| ๐ชต Logs | Fuel, structures, base building โ you can never have too many |
| ๐ชจ Rocks, Flint, Gold | Tools, weapons, SCIENCE MACHINE (1ร gold, 4ร rocks) |
| ๐ฟ Grass & Twigs | Rope, torches, basic crafting โ stockpile at least 2 stacks each |
| ๐ซ Berries | Food now and rot for fertilizer later |
| ๐พ Cut Reeds | For papyrus (books, bird traps) from swamp biomes |
Build Your Starter Base
- Choose a location โ Ideally near a road intersection with access to multiple biomes. The Pig King biome is a popular choice.
- Science Machine โ Your first build. Unlocks alchemy engine, backpack, hammer, and more.
- Alchemy Engine โ Unlocks the rest of the tech tree.
- Crock Pot (ร2 minimum) โ The single best food-related structure. Cooks meals that restore more hunger, health, and sanity than raw ingredients.
- Ice Box โ Preserves food 4ร longer. Essential for stockpiling.
- Drying Racks (ร4โ8) โ Dry monster meat, fish, and morsels into jerky for hunger + sanity.
- Farm plots โ If you plan to garden, lay out plots now so crops mature before Winter.
- Campfire/Pit โ Upgrade to a Fire Pit as soon as possible (uses less fuel).
๐ป Bearger (Spawn: Days 20โ25)
The Bearger arrives at the end of Autumn or early Winter. Its spawn is triggered automatically โ it will wander into your general area.
| Stat | Value |
|---|---|
| โค๏ธ HP | 3000 |
| โ๏ธ Damage | 100 (to players), 200 (to structures) |
| ๐ต Sanity Aura | -400/min (increasing fear near it) |
| ๐ Drops | 6ร Meat, 2ร Bearger Fur, Bearger Figure (Sketch) |
Kiting Strategy
- Pattern: Attack 6 times, then dodge its swipe
- Weapon: Hambat (or better)
- Armour: Log Suit + Football Helmet
- Tip: Bearger has a huge hitbox and can be stunlocked briefly โ use this to get extra hits
Alternative: Let Treeguards Handle It
Lead the Bearger into a dense pine forest. It will destroy trees, spawning Treeguards that fight it. You can clean up the winner.
โ ๏ธ Warning: Bearger destroys structures. Do NOT fight it near your base. Lead it to a clearing or pre-built fighting arena.
โ Winter Preparation Checklist
Use the last 5 days of Autumn to tick off these items:
| Item | Quantity | Notes |
|---|---|---|
| ๐งฃ Thermal Stone | 1โ2 | Heat retention โ place near fire to warm, carry to stay warm |
| ๐ฉ Winter Hat / Beefalo Hat | 1 | Beefalo Hat is best (240s of warmth) |
| ๐ฅฉ Dried Meat / Jerky | 10+ | Long shelf life, good hunger/sanity |
| ๐ฅ Pre-cooked Meals | 10+ | Meatballs, Bacon & Eggs, Meaty Stew |
| ๐ชต Logs | 5+ stacks | Constant fuel for fires |
| ๐ฉน Healing Salves / Honey Poultices | 5+ | For combat healing |
| ๐งฅ Log Suit + Football Helmet | 1 each | For Deerclops fight |
| โ๏ธ Ice stockpile location | โ | Mark a pond biome on your map for mining ice |
๐ก Pro Tip: Kill some Beefalo for their horns (to craft the Beefalo Hat). Do this before they enter mating season (Winter) when they become aggressive.
โ๏ธ Winter (Days 21โ35)
Winter is the first real survival challenge. Freezing temperatures drain your health if you're not properly equipped. Hunger drains faster. Ponds freeze. Berry bushes go dormant. The nights stretch long.
What to Expect
| Aspect | Detail |
|---|---|
| ๐ก๏ธ Temperature | Below 0ยฐC โ freezing damage without warm clothing |
| โ๏ธ Day/Night | ~7 min day, ~5 min dusk, ~8 min night โ short days |
| ๐ง๏ธ Precipitation | Snow, no rain |
| โ ๏ธ Hazards | Freezing (constant health drain), starvation, shorter foraging time |
โ๏ธ Temperature & Warmth Mechanics
Your character has a core temperature that drops in Winter. When it drops too low:
- Screen frosts around the edges
- Health drains at an increasing rate
- Movement speed slows
Staying Warm โ Clothing Comparison
| Item | Warmth Duration | Materials | Notes |
|---|---|---|---|
| ๐ฉ Beefalo Hat | 240s | Beefalo Horn ร1, Silk ร4 | Best warmth-to-slot ratio |
| ๐งฅ Puffy Vest | 180s | Koalefant Trunk ร4, Silk ร6 | Chest slot, good insulation |
| ๐งฅ Hibearnation Vest | 180s | Bearger Fur ร2, Silk ร4 | Chest slot, also slows hunger |
| ๐ฉ Winter Hat | 120s | Silk ร4, Hound's Tooth ร2 | Easy to craft, decent starter |
| ๐ Cat Cap | 60s | Catcoon Tail ร4, Silk ร2 | Weak โ emergency only |
| ๐งฃ Thermal Stone | ~150s per heat | Stone ร10, Flint ร3, Pickaxe | Heat near fire, carry to stay warm |
Thermal Stone Mastery
The Thermal Stone is your most efficient warmth tool:
- Heat it up โ Place near a fire until it's red-hot (glowing)
- Carry it โ The stone radiates heat for ~150 seconds in Winter
- Reheat โ Drop near fire when the glow fades
- Stacking โ Carry two stones; heat one while using the other
โ ๏ธ Warning:** Thermal Stones lose durability in Summer (overheat) if updated to the feature. In current DST, they don't break but cool/heat differently.
๐ฒ Winter Food
Food is tighter in Winter. Your best options:
| Food Source | Method | Notes |
|---|---|---|
| โ๏ธ Ice | Mine with pickaxe from frozen ponds | Abundant, lasts forever, use in Crock Pot |
| ๐ง Pengulls | Near coastline | 2 meat each, aggressive in groups |
| ๐ Pig Farm | Feed pigs monster meat, kill the werepigs | 2 meat per pig |
| ๐ฆ MacTusk (Walrus Camp) | Hunt every 2.5 days | Drops Tam o' Shanter + Walking Cane |
| ๐ Fishing | Not possible (ponds frozen) | โ |
Ice Is Your Best Friend
Ice is a free filler ingredient for the Crock Pot. Learn these recipes:
| Recipe | Ingredients | Effect |
|---|---|---|
| ๐ฅฃ Meatballs | 1ร Meat + 3ร Ice | 62.5 Hunger โ your staple food |
| ๐ฅ Meat Dumplings | 1ร Meat + 1ร Egg + 1ร Veg + 1ร Ice | 37.5 Hunger + 40 Health โ heals |
| ๐ฅ Honey Nuggets | 1ร Honey + 1ร Morsel + 2ร Ice | 37.5 Hunger + 20 Health |
๐ฆท MacTusk & Walrus Camps
Walrus Camps spawn in Rockyland biomes during Winter. They're your most valuable resource.
| Detail | Info |
|---|---|
| Spawn | 1 Walrus Camp per world (default) |
| Respawn | Every 2.5 days โ MacTusk + 2 Hounds |
| MacTusk HP | 100 |
| Hound HP | 100 each |
๐ MacTusk Drops: - ๐ฉ Tam o' Shanter (25%) โ 6.25 Sanity/min, best sanity head slot - ๐ฆฏ Walking Cane (25%) โ 25% movement speed boost (off-hand) - ๐ฅฉ Meat (always)
Farming MacTusk
- Approach from downwind (MacTusk prioritises running away)
- Kill the Hounds first (they chase, MacTusk shoots)
- Chase down MacTusk โ it has low HP and dies quickly
- Bring a Boomerang if it runs onto thin ice
๐ฆ Deerclops (Spawn: Days 30โ35)
Deerclops arrives in late Winter โ a massive, one-eyed giant that freezes everything around it.
| Stat | Value |
|---|---|
| โค๏ธ HP | 4000 |
| โ๏ธ Damage | 75 (to players), 150 (to structures) |
| ๐ต Sanity Aura | -400/min |
| โ๏ธ Freezing Attack | Freezes everything in a cone (area of effect) |
| ๐ Drops | 8ร Meat, Deerclops Eyeball (crafts Eyebrella) |
Kiting Strategy
- Pattern: Attack 2โ3 times, then dodge the ground slam
- Weapon: Hambat (or Dark Sword for extra damage)
- Armour: Log Suit + Football Helmet (bring spares)
- Space: Fight in a large open area โ Deerclops destroys structures and trees
Eyebrella โ The Key to Spring
The Deerclops Eyeball crafts the Eyebrella (at an Alchemy Engine):
| Material | Quantity |
|---|---|
| Deerclops Eyeball | 1 |
| Bone Shards | 6 |
| Dubloon | 4 |
The Eyebrella provides 100% wetness resistance โ it's the single best item for Spring survival.
๐ก Pro Tip: If you're not confident fighting Deerclops, lead it to a swamp biome. Tentacles will kill it for you. Just make sure you collect the eyeball before it despawns!
๐ง๏ธ Spring (Days 35โ50)
Spring is the rain season. Constant downpours drench your character, draining sanity and making everything harder. Lightning strikes randomly. Frogs fall from the sky. But it's also a season of abundance.
What to Expect
| Aspect | Detail |
|---|---|
| ๐ก๏ธ Temperature | 10โ25ยฐC โ comfortable temp, but wet |
| โ๏ธ Day/Night | ~10 min day, ~5 min dusk, ~5 min night โ balanced |
| ๐ง๏ธ Precipitation | Constant rain, occasional thunderstorms |
| โ ๏ธ Hazards | Wetness (sanity loss, freezing vulnerability), lightning, Frog Rain |
๐ง Wetness Mechanics
When you get wet:
| Wetness % | Effect |
|---|---|
| 0โ15% | No penalty |
| 15โ35% | Sanity drain begins (slow) |
| 35โ70% | Faster sanity drain, movement penalty |
| 70โ100% | Maximum sanity drain, freezing vulnerability, tools slip |
Staying Dry โ Rain Protection
| Item | Wetness Resist | Materials | Notes |
|---|---|---|---|
| ๐ชถ Eyebrella | 100% | Deerclops Eyeball + Bone Shards + Dubloon | Perfect โ best in slot (repair with Deerclops Eyeball or Deconstruction Staff) |
| ๐ Umbrella | 66% | Silk ร6, Twigs ร4 | Easy to craft, decent coverage |
| ๐ฉ Rain Hat | 90% | Catcoon Tail ร2, Silk ร4 | Good but materials can be annoying |
| ๐งฅ Rain Coat | 100% | Tentacle Spots ร4, Bone Shards ร4, Silk ร4 | Full coverage, chest slot |
| ๐ชฃ Rainometer/Umbrella Hat | โ | Crafted | Not wearable โ it's a structure that measures rainfall |
๐ก Pro Tip: You can combine a Football Helmet with an Umbrella (hold in off-hand) for ~66% wetness resist + head protection. Stack this with a Puffy Vest for the best combat setup in Spring.
โก Lightning & WX-78
Spring thunderstorms bring lightning strikes that: - ๐ฅ Damage players (30 damage) unless wearing a lightning rod hat - ๐ฅ Ignite flammable structures โ always build Lightning Rods near your base - โก Power up WX-78 โ WX-78 gains +100 max HP, +200 max sanity per overcharge (but still takes damage)
Protection: Build 2โ3 Lightning Rods around your base. They protect a generous radius and only need to be crafted once.
๐ธ Frog Rain (Days 40โ50)
Around mid-Spring, frogs begin raining from the sky. This is both a blessing and a curse.
- Frogs can spawn in massive numbers โ up to 20+ at once
- They steal items from your inventory when they hit you
- They attack in groups
Frog Rain Strategy
| Approach | How To | Risk/Benefit |
|---|---|---|
| ๐ Stay inside | Seal yourself in your base | Safe but boring |
| ๐ Use pigs | Lead frogs to pig villages | Pigs fight frogs โ free frog legs |
| ๐ฆ Run away | Leave the loaded area | Frogs despawn eventually |
| โ๏ธ Harvest them | Fight with a spear, collect legs | Massive food (each frog = 1 frog leg) |
Reward: Each frog drops a Frog Leg (cooks into 12.5 hunger, 5 health). A good frog rain can yield 2+ stacks โ that's unlimited food for the rest of Spring.
๐ฆ Moose/Goose & Moslings
The Moose/Goose is a giant bird that appears in Spring, nesting in grassy areas.
| Stat | Value |
|---|---|
| โค๏ธ HP | 3000 |
| โ๏ธ Damage | 75 (melee), 200 (honk blast) |
| ๐ Drops | 4ร Drumstick, 2ร Feather, Moose/Goose Figure (Sketch) |
Fighting Moose/Goose
- Kiting: Attack 4โ5 times, dodge the honk (ground-pounding AOE)
- Weakness: It's slow and telegraphs attacks
- Danger: The honk blast hits in a huge radius โ back away when it rears up
Moslings (Eggs)
The Moose/Goose nest contains 2โ3 Mosling Eggs: - Hatch in ~3 days if kept warm (near a fire) - Moslings follow you and fight for you - Grow into Moose/Goose after ~12 days (if not killed) - Use: Excellent early-game bodyguard. Moslings deal ~25 damage per hit.
๐ก Pro Tip: Pick up Mosling Eggs and keep them near a campfire to hatch. The Mosling will follow and fight for you โ it's like having a free tank for exploring the ruins!
๐ป Spring Activities
| Activity | Why It's Great in Spring |
|---|---|
| ๐ Bee Farming | Flowers bloom everywhere โ bees produce constantly |
| ๐ฑ Farming | Rain waters crops automatically โ best season for farming |
| ๐ณ๏ธ Cave Exploration | No freeze, no overheat โ comfortable underground |
| ๐ฎ Magic Crafting | Longer dusk gives more shadow fuel collection time |
โ๏ธ Summer (Days 50โ70)
Summer is the second major survival challenge. Overheating burns your health. Wildfires destroy your base. Days are brutally long. You'll stay alive only if you prepared in the previous seasons.
What to Expect
| Aspect | Detail |
|---|---|
| ๐ก๏ธ Temperature | 35โ80ยฐC โ overheating damage without cooling |
| โ๏ธ Day/Night | ~16 min day, ~4 min dusk, ~0 min night โ almost no darkness |
| ๐ง๏ธ Precipitation | None โ bone dry |
| โ ๏ธ Hazards | Overheating (health drain), Wildfires (smoldering), Antlion sinkholes |
๐ฅ Overheating Mechanics
When your core temperature gets too high:
- Screen shimmers with heat waves
- Health drains at an increasing rate
- Food spoils faster
- Ice melts in your inventory
Cooling Down โ Methods
| Method | Cooling Effect | Notes |
|---|---|---|
| ๐ต Endothermic Fire Pit | Strong cooling (area) | Build with ice + logs โ use near base |
| ๐ต Endothermic Campfire | Moderate cooling (area) | Portable, same recipe, lasts less time |
| ๐ง Chilled Thermal Stone | ~150s cooling | Place thermal stone near Endothermic Fire or drop ice on it |
| ๐ Chilled Amulet | Constant cooling | Craft at Shadow Manipulator (1ร Red Gem, 3ร Nightmare Fuel, 2ร Gold) |
| โ๏ธ Ice Cube Hat | Head slot cooling | Melts over time, refreeze in fridge |
Endothermic Fire Recipe
1ร Ice + 2ร Logs โ Endothermic Fire Pit
Thermal Stone Cooling
- Heat your Thermal Stone near a normal fire
- Drop it on the ground near ice or in a fridge briefly
- Wait โ it turns from red โ white โ blue (cooled)
- Carry the blue stone โ it absorbs ambient heat and keeps you ~20ยฐC cooler
โ ๏ธ Warning: A red-hot Thermal Stone carried into Summer will overheat you faster. Always cool it down first at an Endothermic Fire.
๐ฅ Wildfires (Smoldering)
Starting in Summer, flammable structures and items can spontaneously smolder and catch fire.
| Flammable | Risk Level |
|---|---|
| ๐ชต Trees | High โ especially dry/diseased trees |
| ๐ฟ Grass Tufts / Saplings | Medium |
| ๐งฑ Wood Walls / Floors | High |
| ๐ฟ Stone structures | None (mostly fireproof) |
| ๐ชจ Rock Walls | None |
Smoldering Stages
- Smoke appears above the item โ you have ~10 seconds to act
- Fire erupts โ spreads to nearby flammable objects
- Destruction โ the item burns to ash
Stopping Wildfires
| Method | How To | Notes |
|---|---|---|
| ๐ง Ice Flingomatic | Automatically extinguishes fires in range | Must be fueled (ice, snowballs) โ 5-tile radius |
| โฒ Water Balloon | Throw to douse single item | Craft with water + berries |
| ๐ช Chop it down | Remove smoldering trees/grass before they ignite | Rush job, might still catch fire |
| ๐ง Ice on ground | Drop ice on smoldering items | Consumes ice quickly (not recommended for large fires) |
Ice Flingomatic Setup
- Craft at Alchemy Engine: (2ร Gears, 2ร Ice, 1ร Electrical Doodad)
- Place covering your entire base (a circle ~5 tiles radius)
- Fuel with ice or snowballs โ each ice lasts ~2.5 days
- Toggle ON โ you can turn it off when away from base (to save fuel)
Build 2โ3 Ice Flingomatics to cover a large base completely.
๐ก Pro Tip: Stone and marble structures don't burn. Prioritise stone walls and foundations near critical structures if you can't cover everything with Flingomatics.
๐ Antlion (Spawn: Days 55โ70)
The Antlion appears in the Desert biome during Summer. Unlike other bosses, you can appease it instead of fighting.
| Stat | Value |
|---|---|
| โค๏ธ HP | 3000 |
| โ๏ธ Damage | 75 (melee), 150 (sand spike) |
| โ ๏ธ Spawn Effect | Causes sinkholes and desert earthquakes if angered |
Sinkhole Mechanics
If you don't appease the Antlion, it triggers sinkholes near your base: - Sinkholes destroy structures - They open randomly in loaded areas - Frequency increases the longer you ignore it
Appeasing the Antlion
Give the Antlion one of these items at its sinkhole:
| Item | Effect | Availability |
|---|---|---|
| ๐ช Trinkets | 1 trinket = ~4 days of peace | Found in tumbleweeds, graves |
| โ๏ธ Spare Gears | 1 gear = ~6 days | Clockwork enemies in ruins |
| ๐ฒ Any Food | 4 food = 1 day | Weak โ not worth it after early game |
Fighting Antlion (If You Prefer)
- Lure it out of its sinkhole with a ranged attack
- Kiting: Attack 3 times, dodge sand spikes (they telegraph)
- Avoid: The ground-shaking AOE โ move away when it rears up
- Warning: Antlion's spikes are faster than they look
Drops: Desert Stone Golem (mount item), 4ร Meat, Antlion Figure (Sketch)
๐ Dragonfly (Lava Biome Boss)
Dragonfly is technically accessible year-round but most often fought in Summer because the extreme heat is already part of the environment.
| Stat | Value |
|---|---|
| โค๏ธ HP | 27,500 |
| โ๏ธ Damage | 75 (melee), 300 (fire blast) |
| ๐ Drops | 8ร Meat, Dragonfly Scales (crafts Scalemail + Fireproof armour) |
๐ Note: Dragonfly is more of a dedicated boss fight than a seasonal event. See the Bosses & Giants page for detailed strategies.
๐ Base Location Tips for Summer
| Strategy | How To | Effectiveness |
|---|---|---|
| ๐๏ธ Oasis biome | Build in the Desert Oasis | Pond keeps area cool, Antlion is nearby for appeasing |
| ๐ณ๏ธ Underground base | Move operations to caves | No overheating at all โ but no rain and no surface resources |
| ๐ฒ Forest shade | Build among dense trees | Trees provide some shade cooling (minor) |
| ๐ชจ Rockyland | Build with stone foundations | Stone doesn't burn โ safer from wildfires |
| ๐๏ธ Near water | Coast/pond proximity | Water bodies radiate minor cooling (very minor) |
๐ก Pro Tip for Beginners: The Oasis Desert is the safest Summer base location. The lake keeps the area cooler, tumbleweeds provide infinite trinkets for Antlion appeasement, and the Antlion itself is right there to manage.
๐ Season Transition Checklist
| Transition | Days Until | Must Have | Nice to Have |
|---|---|---|---|
| ๐โโ๏ธ AutumnโWinter | ~5 days warning | Thermal Stone, Winter Hat/Beefalo Hat, 5+ log stacks, dried food | Walking Cane, MacTusk location known |
| โ๏ธโ๐ง๏ธ WinterโSpring | ~5 days warning | Eyebrella (or Umbrella), Lightning Rods, Mosling plan | Rain Coat, bee boxes ready for spring flowers |
| ๐ง๏ธโโ๏ธ SpringโSummer | ~5 days warning | Endothermic Fire Pit, Ice Flingomatic(s), Ice stockpile | Chilled Amulet, Oasis base moved, ice in every fridge |
| โ๏ธโ๐ SummerโAutumn | ~5 days warning | Cactus Flower (survive last heat spike) | None (Autumn is easy) |
โ๏ธ Quick Reference: Boss Spawn Conditions
| Boss | Season | Spawn Window | Trigger | Location |
|---|---|---|---|---|
| ๐ป Bearger | Autumn/Winter | Days 20โ25 | Automatic (near players) | Any biome โ wanders toward player |
| ๐ฆ Deerclops | Winter | Days 30โ35 | Automatic (near players) | Any biome โ wanders toward player |
| ๐ฆ Moose/Goose | Spring | Days 35โ50 (nest remains) | Automatic (grassy areas) | Grassy / Deciduous biomes |
| ๐ธ Frog Rain | Spring | Days 40โ50 | Automatic | Global (frogs fall from sky) |
| ๐ Antlion | Summer | Days 55โ70 | Automatic (desert sinkhole) | Desert biome |
| ๐ Dragonfly | Any | Any time (lava biome) | Must find/engage | Lava biome (surface) |
| ๐ Guardian Pig | Any | Any time | Destroy Ruins gates | Ruins (caves) |
| ๐ Fuelweaver | Any | Any time | Insert Atrium. Key structures | Deep Caves (Atrium) |
๐ก Pro Tips for Each Season
๐ Autumn Pro Tips
- Kill Koalefant ASAP โ The trunk crafts the Puffy Vest, best-insulation chest slot for Winter. Track its footprints early.
- Mark ice ponds on your map โ You'll need to know where to mine ice in Winter. Visit every pond biome and drop a marker.
- Make a Bird Trap โ Catch a crow, build a bird cage. Feed it cooked monster meat for eggs. Eggs never spoil and are amazing Crock Pot filler.
- Kill spiders for silk โ You need 14 silk for a Top Hat (sanity) + all the drying racks and winter clothes. Clear spider dens early.
โ๏ธ Winter Pro Tips
- Double-carry Thermal Stones โ Keep one in the fire and one on you. When yours cools, swap and reheat the cold one.
- MacTusk is THE priority โ The Tam o' Shanter and Walking Cane are game-changing. Hunt Walrus Camps on cooldown (every 2.5 days).
- Don't explore too far โ Short days mean long nights. Stay near your base or bring enough light sources for the full night.
- Ice mining marathon โ On the last day of Winter, mine ALL the ice you can carry. Store it in fridges for Summer cooling and year-round Crock Pot filler.
๐ง๏ธ Spring Pro Tips
- Eyebrella > everything โ If you killed Deerclops, the Eyebrella is your #1 Spring item. 100% wetness resist means no sanity loss from rain. Repair it with Deconstruction Staff or another Eyeball.
- Prepare bee boxes now โ Spring flowers bloom everywhere. Set up 4โ6 bee boxes for year-round honey (infinite Crock Pot filler + healing).
- Frog rain = unlimited food โ Don't hide from it. Gear up and fight in an open field. Collect 30+ frog legs by kiting them one by one.
- Explore caves โ Spring is the best time to descend into caves. Surface is wet but caves are dry and comfortable.
โ๏ธ Summer Pro Tips
- Ice Flingomatic placement matters โ Space them so their 5-tile radii overlap at your base center. Use the geometric placement mod or measure with turf tiles.
- Oasis base is best โ If you can, move a secondary camp to the Oasis Desert for Summer. It's cooler, has tumbleweed loot, and Antlion is close by.
- Don't forget about food โ Summer heat spoils food faster. Crock Pot meals spoil slower than raw ingredients. Keep a few extra Ice Boxes.
- Caves are 100% safe โ If you're struggling with Summer, just move underground for 20 days. No overheating, no wildfires, no Antlion sinkholes. The only threats are cave-specific (depth worms, bunnymen if you carry meat).
- Summer is for ruins โ The Labyrinth and Ruins have a constant temperature. Bring a Miner Hat, lanterns, and go clear them for Thulecite and Ancient gear.
๐บ๏ธ Base Location Strategy (All Seasons)
The ideal base location balances access to multiple biomes with defensibility and seasonal comfort.
Location Checklist
| Factor | Why It Matters |
|---|---|
| ๐ค๏ธ Road access | Faster travel between biomes |
| ๐ฑ Near Pig King | Easy gold, pig trading, werepig farming |
| ๐ Pig village nearby | Free labour, protection, easy meat |
| ๐ชจ Rockyland nearby | Boulders for stone, gold, flint |
| ๐ฟ Grassland nearby | Grass tufts, rabbit holes, beefalo |
| ๐ฒ Forest nearby | Logs, treeguards, mushrooms |
| ๐ธ๏ธ Spider biome nearby | Silk, monster meat, glands |
| ๐ง Ponds nearby | Fishing, ice in winter, frog legs |
| ๐๏ธ Desert (Oasis) access | Summer safety, tumbleweeds |
| ๐ณ๏ธ Sinkhole access | Cave exploration, underground refuge |
Seasonal Base Shifts
| Season | Primary Base | Secondary |
|---|---|---|
| ๐ Autumn | Your main base (anywhere well-connected) | โ |
| โ๏ธ Winter | Main base (close to Walrus Camp biome) | Fridge + fire pit near MacTusk |
| ๐ง๏ธ Spring | Main base (with lightning rods) | โ |
| โ๏ธ Summer | Oasis Desert base OR Underground base | Move only if wildfires threaten main base |
๐ Final Note: DST's seasons are designed to push you out of your comfort zone. Embrace the chaos โ each season brings unique resources and opportunities that make the next cycle easier. A well-prepared player doesn't just survive the seasons; they thrive in every one of them.
See also: ๐ฑ Farming & Gardening Guide | โ๏ธ Bosses & Giants | ๐ฒ Crock Pot Recipes