⚔️ My Time at Sandrock — Ruins & Combat Guide
Combat in Sandrock is fundamentally different from typical farming sims. You enter procedurally generated ruins, fight waves of rogue AI and monsters, and extract blueprints, data discs, and relics. Master two ruin types, four weapon classes, and a layered gear progression system.
🏛️ Ruin Types: Breach vs Paradise
Breach Ruins (Story)
| Attribute |
Details |
| Purpose |
Story progression, unlocks new areas and blueprints |
| Layout |
Linear, hand-crafted — same layout every run |
| Entry Cost |
5 Data Discs per floor tier |
| Floor Count |
1–3 floors per breach, fixed |
| Difficulty |
Scales with story chapter (Ch 2 = easy, Ch 5+ = hard) |
| Rewards |
Story relics, unique blueprints, EXP |
Paradise Ruins (Endless)
| Attribute |
Details |
| Purpose |
Loot farming, EXP grinding, rare blueprint drops |
| Layout |
Procedurally generated — 3–5 floors per run |
| Entry Cost |
10–50 Data Discs (increases with star level) |
| Star Tiers |
⭐ (Lv 10) → ⭐⭐⭐ (Lv 25) → ⭐⭐⭐⭐⭐ (Lv 45+) |
| Difficulty |
Every 2 star tiers adds new enemy types and loot pools |
Star Tier Unlock Table
| Stars |
Recommended Level |
Entry Cost |
Best Loot |
| ⭐ |
10–15 |
10 Discs |
Bronze gear, Common relics |
| ⭐⭐ |
15–22 |
15 Discs |
Iron gear, Uncommon relics |
| ⭐⭐⭐ |
25–30 |
20 Discs |
Steel gear, Data Discs (×2 drops) |
| ⭐⭐⭐⭐ |
35–40 |
30 Discs |
Titanium gear, Rare blueprints |
| ⭐⭐⭐⭐⭐ |
45+ |
50 Discs |
Hazmat suit parts, Legendary relics |
Tip: Do NOT waste Data Discs on Paradise Ruins ⭐ runs. Rush to ⭐⭐ or ⭐⭐⭐ by grinding Breach Ruins first. The loot quality jump from ⭐ to ⭐⭐ is massive — you get gear with actual stat bonuses instead of vendor trash.
🗡️ Weapon Classes: Complete Comparison
Weapon choice determines your entire combat rhythm. Leveling a weapon type unlocks special moves at level 5 and level 10.
| Stat |
🗡️ Dagger |
⚔️ Sword |
🔱 Spear |
🔫 Gun |
| Base Damage |
60–80% |
100% |
110–130% |
140–170% |
| Attack Speed |
Very Fast |
Fast |
Medium |
Slow |
| Stamina/Attack |
3 |
5 |
7 |
10 |
| Range |
Melee (1 tile) |
Melee (1.5 tiles) |
Melee (2.5 tiles) |
Ranged (8 tiles) |
| Special (Lv 5) |
Backstab (3× crit) |
Whirlwind (AoE) |
Charge (piercing) |
Sniper Shot (2× dmg) |
| Special (Lv 10) |
Shadow Step (invuln) |
Parry Counter |
Impale (DoT) |
Grenade (AoE 150%) |
| Best Grinding Tier |
⭐–⭐⭐ |
⭐⭐–⭐⭐⭐ |
⭐⭐⭐–⭐⭐⭐⭐ |
⭐⭐⭐⭐–⭐⭐⭐⭐⭐ |
| Sell Price Multiplier |
0.8× |
1.0× |
1.2× |
1.5× |
Weapon Recommendations
| Stage |
Best Weapon |
Why |
| Early (Lv 1–15) |
Iron Sword |
Balanced for new players, good clear speed |
| Mid (Lv 15–30) |
Steel Spear |
Range keeps you safe, charge attack pierces groups |
| Late (Lv 30–45) |
Titanium Gun |
Range + damage lets you kite all enemies safely |
| Endgame (Lv 45+) |
Legendary Spear |
Best DPS vs bosses; gun ammo costs become prohibitive |
Tip: Always carry a backup weapon of a different class. A dagger's high crit and zero stamina cost on the first swing makes it excellent for opening every encounter, even if you main spear. Switch to your main weapon after the Backstab.
🛡️ Gear Progression: Base → Hazmat
| Tier |
Materials |
Set Bonus |
Armor (Chest) |
Where to Get |
| Bronze |
Bronze Bar ×8 |
+5 HP |
8 |
Craft after Ch 1 |
| Iron |
Iron Bar ×10 |
+15 HP, +3 DEF |
16 |
Craft after Ch 2 |
| Steel |
Steel Bar ×12 |
+25 HP, +5 DEF, +2 ATK |
25 |
Craft after Ch 3 |
| Titanium |
Titanium Bar ×14 |
+40 HP, +8 DEF, +5 ATK |
36 |
Craft after Ch 4 |
| ✅ Hazmat |
Formula + Titanium ×20 |
+60 HP, +12 DEF, +10 ATK, Resist |
50 |
Paradise Ruins ⭐⭐⭐⭐⭐ |
Stat Progression Per Piece
| Slot |
Base Stat (Bronze) |
Mid (Steel) |
Endgame (Hazmat) |
| Helmet |
+3 DEF |
+8 DEF |
+15 DEF |
| Chest |
+8 ARM |
+25 ARM |
+50 ARM |
| Pants |
+5 DEF |
+12 DEF |
+22 DEF |
| Boots |
+2 SPD |
+5 SPD |
+8 SPD |
| Gloves |
+1 ATK |
+4 ATK |
+8 ATK |
Full set stat totals:
- Bronze: +8 ATK, +16 DEF, +25 ARM, +2 SPD, +5 HP
- Hazmat: +48 ATK, +57 DEF, +50 ARM, +8 SPD, +60 HP, Poison/Fire Resist
Weapon Upgrade Path
| Weapon Level |
Materials |
Damage Multiplier |
Special Effect |
| Base |
— |
1.0× |
None |
| +1 |
5 Refined Iron |
1.15× |
+5% crit |
| +2 |
5 Refined Steel |
1.3× |
+5% speed |
| +3 |
3 Refined Titanium |
1.5× |
+10% damage |
| +4 |
1 Legendary Fragment |
1.75× |
Unlock hidden move |
🍲 Consumable Strategy
Best Combat Food Buffs
| Food |
Effect |
Duration |
Where to Get |
| Spicy Noodles |
+15 ATK |
5 min |
Cook at home (Flour + Chili) |
| Meat Stew |
+20 DEF |
5 min |
Cook at home (Meat ×2 + Potato) |
| Sandberry Juice |
+10 SPD |
3 min |
Forage (Sandberry bushes) |
| Glowing Mushroom Soup |
+30 HP regen |
10 min |
Blue Moon Saloon (50g) |
| Supreme Stir Fry |
+25 ATK, +10 DEF |
8 min |
Late recipe (Mushroom + Meat + Veg) |
Healing Items (Cost Efficiency)
| Item |
HP Restored |
Cost |
HP/G |
| Basic Bandage |
80 |
20g |
4.0 |
| Healing Salve |
200 |
80g |
2.5 |
| Medical Spray |
500 |
250g |
2.0 |
| Panacea |
1000 |
600g |
1.67 |
Tip: For Paradise Ruins runs, bring Healing Salves (crafted from Sandweed + Water, costs ~50g to make) instead of buying Bandages. The craft cost per HP is 0.25g — 16× more efficient than Basic Bandages.
Resistance Consumables
| Potion |
Effect |
Cost |
Use Case |
| Heat Resist |
Block fire damage 60s |
30g |
Magma Room (Paradise ⭐⭐⭐⭐) |
| Cold Resist |
Block ice damage 60s |
30g |
Ice Ruin (Breach Ch 4) |
| Toxin Cleanse |
Cure poison, resist 90s |
50g |
Abandoned Ruins |
| All-Resist Elixir |
All resists +20% for 120s |
200g |
Late-game Paradise ⭐⭐⭐⭐⭐ |
👑 Boss Fights
Story Boss Overview
| Boss |
Chapter |
Recommended Lv |
HP |
Attack Patterns |
Strategy |
| Logan (First Encounter) |
Ch 2 |
12 |
500 |
Charge → Sword swing → Throw dagger |
Dodge the charge sideways (not backward — it tracks). Attack after throw, he recovers 2s |
| Stev & Haru |
Ch 3 |
20 |
800 / 600 |
Stev: Hammer slam + ground shockwave. Haru: Rapid fire (3 shots) |
Separate them. Kill Haru first (lower HP, ranged focus). Use Spear's range to keep Stev at distance |
| Pen (Cave) |
Ch 4 |
28 |
1200 |
Laser beam + Teleport punch + Summon bots |
Laser is telegraphed (2s charge). Always face away from walls so you don't get cornered. Bring Heat Resist |
| Aadit (Berserk) |
Ch 5 |
35 |
2000 |
Rage swings (3-hit combo) + Ground pound (AoE) + Regeneration |
DPS race. Bring 3 All-Resist Elixirs and your best Titanium weapon. Hit, back off, repeat — don't greed |
| Guardian (Final) |
Ch 6 |
45+ |
4000 |
All previous boss moves + Orbital laser + Summon minions + Phase 2 beam storm |
Requires full Hazmat set. Phase 2 (≤25% HP) spawns a rotating beam — stay opposite it. Bring 5 Panaceas |
Boss Farming Route (Post-Story)
Once you've beaten the story, Guardian is the best boss to farm:
- Drops: Legendary Fragment (15%), Titanium Bar ×5 (40%), Hazmat Formula (3%)
- Rerun cost: 30 Data Discs
- Time per kill: 3–5 minutes with endgame gear
💎 Loot Guide: What's Worth Farming
| Item |
Source |
Use |
Worth Farming? |
| Data Discs |
All ruins, enemy drops |
Entry fees, blueprint research |
✅ Always — never enough |
| Bronze/Iron Relics |
Paradise ⭐–⭐⭐ |
Museum donation (500 rep) |
✅ Early game only |
| Titanium Relics |
Paradise ⭐⭐⭐⭐ |
Museum (1500 rep), gear |
✅ Mid-game |
| Legendary Fragments |
Paradise ⭐⭐⭐⭐⭐, Guardian |
Weapon upgrade +4 |
✅ Endgame priority |
| Hazmat Formula |
Guardian (3%) |
Craft Hazmat armor |
✅ Farm until you get it |
| Uncommon Blueprints |
Breach Ruins treasure rooms |
Better weapons/tools |
✅ Each unique |
| Old Parts |
Breach Ruins |
Commissions |
✅ Commission filler |
| Sand Star |
Paradise ⭐⭐⭐⭐ boss drop |
Selling (2500g each) |
⬜ Sell only, no other use |
Per-Run Profit Estimate (Paradise Ruins ⭐⭐⭐⭐⭐)
| Cost Item |
Amount |
| Data Discs spent |
−50 Discs (~2500g equivalent) |
| Healing Salves used |
−200g |
| Food buffs |
−150g |
| Total cost |
−2850g |
| Relics found (avg 3) |
+4500g |
| Gear drops (avg 2) |
+3000g |
| Data Disc drops (avg 15) |
+750g |
| Net profit |
+5400g (+ relic duplicates for museum) |
⭐ Item Quality System
Every crafted item in Sandrock has a star rating that affects base stats.
| Stars |
Stat Multiplier |
Sell Price Multiplier |
How to Get |
| ⭐ (Base) |
1.0× |
1.0× |
Default craft |
| ⭐⭐ |
1.15× |
1.3× |
Perfect craft + refining |
| ⭐⭐⭐ |
1.35× |
1.6× |
Perfect craft + Quality Gem |
| ⭐⭐⭐⭐ |
1.6× |
2.0× |
Master craft + Legendary Gem |
| ⭐⭐⭐⭐⭐ |
2.0× |
3.0× |
Critical success (rare) + all bonuses |
Quality Gem Sources
- Quality Gem (★★★): Paradise ⭐⭐⭐ boss drop (20%)
- Legendary Gem (★★★★): Guardian boss (10%)
- Critical Success (★★★★★): Random (1%) when crafting with max skill level
🛒 Where to Buy
🎮 Steam 🛒
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